ABOUT THIS WORKSHOP
By using Classcraft, this one day workshop will help you to transform and gamify your classroom into an epic adventure by taking the video game mechanics into a rich and interesting play experience and apply them into the classroom. Any teacher can play Classcraft even you don’t have any prior knowledge in games.
By using Quests, the teacher will create activities related to the subject matter or the courses taught and students will have to complete their task to move on to the next level and be rewarded. In Classcraft, students play in teams and earn points for positive behaviors enabling them to be accountable of their own avatars. So, start gamify your classroom today and see the difference!
By using Quests, the teacher will create activities related to the subject matter or the courses taught and students will have to complete their task to move on to the next level and be rewarded. In Classcraft, students play in teams and earn points for positive behaviors enabling them to be accountable of their own avatars. So, start gamify your classroom today and see the difference!
OBJECTIVES
By the end of the training, the participants will be able to:
- differentiate between gamification, serious games, game-based learning concept in a classroom environment
- illustrate gamification concepts through Classcraft
- apply and evaluate gamification concepts through Classraft in the classroom.
DATE, DURATION & VENUE
Date: 17 April 2018
Duration: 8.30 AM - 5.00 PM
Venue: Computer Lab 5, Level 2, Eureka Complex, Universiti Sains Malaysia.
Duration: 8.30 AM - 5.00 PM
Venue: Computer Lab 5, Level 2, Eureka Complex, Universiti Sains Malaysia.
WORKSHOP PROGRAMME
FASILITATOR
Assoc. Prof. Dr. Rozinah Jamaludin
FEE
The fee is RM400.00 (inclusive of TAX 6%) per pax. The cost is inclusive of morning break, lunch and training materials. The cost excludes accommodation and traveling for participants. Number of participants will be limited to 25.